Tuesday, June 17, 2008

People Daguai attack, shooting, violence hit, hit, and so the formula

People Daguai attack, shooting, violence hit, hit, and so the formula

Physical attacks
Shooting
Hit rate = [their agile / (his monster Agile Agile +)] * 100 + Aoyi increase the hit rate
Of course, if you have launched to increase their agility or withholding of Aoyi agile monster, and the value will be diverted into the
Calculated if the hit rate than 50 small, it directly added to 50
At the beginning of each round, the system will produce a 1 to 100 the number of chaos, if you shot below this random, will miss at Daguai

连击
连击number
连击number = [(their agility - the monster Agile) / monster Agile] * 10 +1 + Aoyi连击increase in the number of decimal part of rounding.
For example that I Agile current 13,452, after Zhuansheng rate by 20 percent, blame the decline rate of 20 percent (10,000 to blame the original speed)
[(13452 * 1.2-10000 * 0.8) / 10000] * 10 +1 = 9 will therefore连击9 under.
连击launch conditions
1. Just in the rate of fortune-telling, you have hit strange.
2. Agile than the monster of your high
3. Above all the same, then you can start counting连击launch rate = 40 + (their agile / monster Agile)
If连击launch rate of over 90, then to 90 to calculate
Total damage连击
Total damage =连击general attacks hurt * 0.7 *连击number of attacks harm the general would say that behind.

General attacks hurt
Order A = [attack of their own * (of attacking his / monster of the defense) - the monster of anti-] * attribute addition, B = their class - the grade monster
That hurt value = A + [(A / attack of its own) * (1 ~ B among a random)], the final rounding
An example, I attack the 1949 class of 307 properties of water, a giant scorpion: 110-grading of properties to 18 (g water)
, A giant scorpion: 110-grading of properties to 18 (g water)
Then A = [1949 * (1949/110) -110] * 0.7 = 34422 * 0.7 = 24095.9 ...
B = 307-18 = 289
24095.9 ... hurt = + (24095.9.../1949) * (1-289 between the random) = 24,108 to 27,668

Bisha attack
Bisha attacks hurt
General attack with the same algorithm hurt, but their second generation of attack into the operator *
Bisha probability of launching attacks
1. Just in the rate of fortune-telling, you have hit strange (passers: nonsense)
2. Agility freak than not, can also launch attacks Bisha
3. Bisha attacks launched rate = (1 to 100 of a random) + Aoyi increase in the rate of Bisha attack launched
Bisha attack was launched when> 80, Bisha attack will be launched
 

Magical attacks
Shooting
Uh .... you new to the students it will attack in the magic .... ah
Read on to understand. .

General attack
With the algorithm of attack is the same, the change of attack Mo Gong, of anti-changed Mofang

Continuous attacks
The number of continuous attacks
The number of continuous attacks = (own Mo Gong - the monster Mo Gong) / (the monster Mofang * 2)
If it is less than 1,连击1
An example, my Mogong 680
Playing the damned White Plains, Mogong 15 Mofang 10
The magic number for连击(680-15) / (10 * 2) = 33.25
So will连击33
连击engine rate
Fixed at 20% (per round result in a 1 to 100 the number of chaos, more than 80 figures on the launch连击)
Total damage连击
In fact, the program here ....( Tome)
I think this is the current operator ....
.... Is the direct harm to the general attack连击the number of * * the number of连击
(Take two critize)
For example that I played the damned White Plains
Mo Gong harm = 680 * (680/10) -10 + a random (previous operator of attack have talked about how hurt operator, the following calculation on the part of the first ignore this)
= 46230
Therefore, the total damage at least连击= 46230 * 33 * 33 * 0.7 (attributes grams) = 35241129

Bisha attack
Bisha attack was launched
Bisha attack was launched = (a 1 to 100 the number of chaos) + Aoyi increase in the rate of Bisha attack launched
When the numerical> 90, there will be magic Bisha attack
Bisha attacks hurt
With the general method of attack, but their Mogong to get the balance * 2.5

No comments: